San Andreas

The Resurgence

Dust off your cars and load your guns! LSRES is comming back!

Yes, you've heard that right, an all NEW LSRES is comming to you soon. I'm working very hard on rebuilding LSRES, it's being completely rewritten!

Feature requests? Questions? Don't hesitate to contact me on the SA-MP forums: click here!

News and Updates

Surely, this is not the message you've been waiting for, but I'd like to address some issues I'm having with the development. Lately (since this summer) I've been very busy with my study. I am currently in the final stage of my study in which I have limited time to spare for any of my big projects, including LSRES. In the past, I have vastly overestimated how much free time I was going to have have at the present time and how much I would be able to give up to work on LSRES.

Although development continues (slowly), I think it is important to let you all know that it's far from done. Because I don't see me haveing any more free time in the near future I have decided to scrap the release date of LSRES. I know that lots of people, including myself, are on the edge of their seat, waiting for LSRES to re-open but I'm afraid that is out of the question for the foreseeable future. Please know that I am still working on it and that LSRES will re-open eventually, but it won't be in the near future.

If anyone is interested to know, I study Information Sciences and hope to complete my study in the Summer of 2016. The study is about programming and working on programming projects. In this final stage of my study I need to find a company to work for, where I need to work on a project from start to finish. In the meanwhile, I need to write a report in which I need to proof that I have all the required competences I learned about in the last 3.5 years. If you have any questions, feel free to send me a message in the SA-MP forums. (Not via facebook, I hardly go there and I never read my messages)

I hope you all will have a happy christmas and the best of luck in 2016!
Hi there! Yet again it has been a while. Right after the previous message I've been very busy with rounding of my third year of school, but since my summer holidays I've been working hard on many projects I'm involved with, including LSRES. The changes made since are not very visible to users so I won't be able to show you any pictures or videos. Changes include a (near) complete rewrite of the existing code to make it more efficient and make use of the newest features added in SA-MP 0.3.7 which has recently been released. Currently, I'm working on the full vehicles system. This includes ownership, numberplates, repairing, modifying, selling, buying, fueling and anything else I might come up with. I'll do my best to keep you posted on this process, and will as soon as I have anything to show, post a picture or video.

I've pushed the opening date from "end of this year" to "2016". As I've realised I won't be able to implement all my ideas before a possible release as that might several more months I will open the server when the basic features, the foundation of the future LSRES, have been implemented. This will at the very least include robbing(shops/players), cops, jail, banks, vehicle ownership, modification and management, mechanics, medics, shops, inventories, businesses, weable items and gangs (details posted later). Surely some will be disapointed by the postponement of the opening, but I'd rather open when the game mode is something I can be proud of, rather than an abysmal, buggy exprecience.
Once again it's been a while since the last message. Just a message to show I am/will still work on this project. I haven't progressed much since the last message though. I've been quite busy with school. I'm following a Games Programming course which requires a lot of my attention. If you are interested (or bored), here is the game I talked about last time (click!) which I made over the the past few weeks with a couple of class mates. The game is very joke-y in general. The main character wants to be a 'Classic Hero' which he achieves by beating all five level. You can kill enemies by jumping on top of them. If you touch them any other way you die. The controls are as follows: Arrows to move, space to confirm, escape to close, enter/return to pause. My personal highscore is 275 points but a project buddy of mine got 336 points. You get score for picking up coins and killing. Please notice there are still a few bugs in the game and I won't bother fixing them right now. If you can sent me an email or message or the SA-MP forums if you played it. Please tell me whether were able to finish it and your score, that would be awesome! It's been a while since the last message here. Since 3 weeks I'm working on a little game for a school project. This does suck up a bunch of time, but I'm also working on LSRES in the meanwhile. Aside from fixing some vital bugs, I'm working on the (player) robbing system and improving the arresting system. Once I have something to show you I'll post another message here. I keep track of Features on Trello (click here!). Feel free to take a look. Some cards may be a bit cryptic or tech-ish but I'm sure you'll understand those that represent awesome features. If you have awesome idea or a suggestion, sent me a message on the SA-MP forums! Over the past few days, I've been working on wearable items and a basic vehicle system. Wearable items will be sellable in businesses. Vehicles will be able to be owned by a single player, but you will be able to copy a key and give them to other players (I still have to make that happen though) I've been doing some testing with shopping and inventories. These items are temporary, but you'll get the gist. A new and smooth look for the website! Thought you'd like that. Have been doing some work on the robbery system today. Take a look! I'm currently working on an inventory system and the robbing system.